You can go higher, but it isn't really worth it IMO. Usually you can kill 5 or more mobs in the 15 minutes it takes between Upkeep's. If you still need to eat up more time, head back to ETWK via the black portal and go to the camp where you buy gear. The easiest armor sets to get will probably be the sets from Hardcore Heritage. You can use the find command (CTRL + F) to locate such vendors. WHY PLAY LIVE? The other major reason is Alternate Advancement Auto-Grant. However, this guide is designed to overcome the boring grind (your definition, the reader) that every player eventually faces. The left center side of the zone has a lot of undead frogloks (who hit very very hard), zombies, and specters to kill. I've done it in as fast as 30 minutes before. In the event that the bee's are camped, the bixies that ARE NOT IN THE FIELDS are a good secondary camp. The zone is very well spaced. I just want it known that this is an imperfect guide, just like every guide. Neriak Fourth Gate (accessed off Neriak Third Gate or from ETWK if you've done attunement) - One of my favorite zones for grinding these levels out. Also see the alphabetical command list or emotes . Find something else. You won't be able to use it until 10 or 15 respectively, but you don't need it before then. There is also the named Ancient Dracolich who drops a nice bag if you don't have a bunch of those and a named zombie. You will need invisibility, levitation, or balls of steel. Very simple. Healer mercs also have a few extra perks, what I mean by this is rezzing and buffing! Create a free website or blog at WordPress.com. Also assuming you don't have access to a Druid or Wizard. A: No. Burn: Your merc will focus primarily on damage, always assisting the main assist. Go left from the giant hole in the ground after zone in until you get to a pond. Note: This guide is based primarily on the Hot Zone Wall of Slaughter. Prince Nightclub Minneapolis, Most Hat Tricks By Nhl Defenseman, Breaux Bridge Baseball, Panettone Trifle Recipe Jamie Oliver, Affirmed Housing San Jose, Horoscope Balance Surlendemain, Is Shoresy Wayne In Letterkenny, How To Get Bright Dust Vermintide 2, This format works best for me and it's much easier to update than what I used to do. The final two zones drop Glowing Reis, which gives you good armor from 85-90. Erudin has some mobs that aren't kill on sight, so try not to kill them. your mercenary comes equipped with the armor and weapons he needs. The north wall of the citadel is a combination of giants, undead, drolvargs, and cockatrice. ALTERNATIVE: 8-20 Kurn's Tower (Crescent Reach>Blightfire Moors>Plane of Knowledge>Field of Bone>Kurns) - I really like leveling here with paladins, clerics, necros, and SKs. At that point start pushing through the shopkeepers to the south or go up the ramp to kill the masters and grandmasters. 13-28 Estate of Unrest (PoK>Butcherblock Mountains>Dagnor's Cauldron>Unrest) - This is a good place for undead killers, but in my opinion the run out to it is too far and the exp is better in Blightfire. 48-55 kill the mutant floaty guys, shades and crazy humans. Find Tyrinam and take the Reducing the Threat - Worgs quest. So I will continue making changes as I see what works best and for who. When your Mercenary dies the button will change to Revive. If you have a reliable interrupt though, pull like a madman and just prioritize those. The final reward is Journeyman Rank 5 mercenaries. Thank you! House of Thule armor is pretty damn good for it's level. End of Underfoot (Volska's/Convorteum)(88-92) - You can level here if you feel like pulling your toenails out, but I don't recommend it. EverQuest Leveling Zones - 1-15 There are numerous groups in Empires of Kunark, but lets say you're not feeling up to that yet. WARNING: 'Hatching a Plan' mission next to PoK standalone bank has been nerfed into uselessness. At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. Ah yes I always forget about this. So if a named is in a room with a bunch of other mobs, pull the other mobs and don't worry about the named unless you proximity aggro it. They hit a lot harder and have a lot of HP, so if you have trouble go back to spiders and other critters until 76-77. The cost adds up very very quickly otherwise. Velkator's castle houses the highest level guys, mostly golems and gargoyles and you should come here around 52 and stay until about 55. Here is a quick run down of everything. It looks pretty though. When people return to EverQuest from an extended absence, they always ask wheres the best place to level and grind AAs. It essentially serves to let you worry about leveling without stopping for AAs. Suspend/Revive/Unsuspend: Suspend will temporarily get rid of this mercenary. Slaughter everything you get your hands on that isn't a friendly dragorn. AFK XP gains are so increadibly low/slow that it isn't even worth the time or effort, even if that time is being stolen. Balanced: This stance is exactly how it sounds. Really good guide. Llux's guide to warrior swarming v3. I dont recommend using one ever unless you know the class to begin with) a questline was added in Feerott, the Dream that unlocks all ranks of Journeyman Mercenaries. The exp here is good. Never a good idea to go fully afk. Just pick that one and level there. I may try again with this guide. At around 91, head to the southern portion of the zone and start killing critters and ghosts. He drops a key to access the first black reaver room and open up access to the second floor. Cooling Chamber does have a lot of undead in it for Paladins and Clerics. The cities are a cake walk, though the wandering mobs on the walls in the second city can really mess up your day if you don't pay attention. The only issue there is you need to be capable of farming Remnants of Tranquility from TBM missions and HAs. The key to AFK grinding is to not die rather than maximize exp per hour. If you're a returning player you can find Mercenary Liaison's in PoK. Dulak's Harbor (35-43)(PoK>Gulf of Gunthak>Dulak's) - You can go higher than this by killing cultists and stuff in the tunnels of the zone, but I think the best thing about this place is the mob density for lower levels. Unless you can split pull or mez, you will be fighting two or more mobs on most pulls until you break the spawns up. Buy the 950 Point Mount that provides levitation. Some are also scattered amongst the buildings, just use "Find" to locate them. It's Hills of Shade all over again. Some players are reporting trouble verifying their email address. This room is very popular as it has access to 4 nameds (3 goblins in or very close two the big room and 1 beetle down a side corridor) and if you get lucky can very quickly have you loaded down with a full set of tier 2 EoK visible gear as well as a bunch of really good nonvis items and augs. Moloing is effective in the early levels due to overpowered Tank Mercs, but starting in the 60s leveling takes longer and the Tank Merc becomes less overpowered versus the content. They hit like Mack trucks but aren't very durable. 1 of 2 Go to page. Murder the "of Fire" mobs from 65 to 68. Just keep in mind that kills here will feel pretty slow since the giants have enormous HP pools and half the mobs have some form of healing ability. Pick one of the two camps and go nuts. Classes with undead slaying/controlling spells can crush this place even harder and faster and thanks to that can really increase this zones effectiveness. Also you don't have to worry about paying them until around level 12. Yet, player groups are hard to come by in the 60 to 80 level range. They can take a long time, but with a little research and experience you can get the times down on her missions as well. Q: Mercs sound great, but I'm just coming back to the game and they sound expensive. You can get yourself a mercenary for free to help in your leveling. You will need an invis item or supply of Cloudy Potions though as there are a lot of living creatures between you and the undead section of the zone. Friends of mine swear by them though, the Gyrospires especially. Outside the city are critters which can be pretty easily just wander killed. Talk to Ruppoc Rockjumper and get the quest Thinning Out Their Numbers: Rotdogs and Snakes. Fourth, never underestimate buffs. For example say you shrouded to level 10 Your mercenary will be free again. You must log in or register to reply here. Not much changes between 'minor' expansions in each leveling guide and you'll notice that the biggest change between leveling guides is Seeds of Destruction. While I didnt test this strategy in The Bloodfields, I think that zone also has a fast respawn rate of 10 minutes and 40 seconds, so this strategy should also work there if you can find a similar camp. Inside Dead Hills, look for a gnome named Gribble Grobblenobber. A player could easily gain the same amount of XP they got from 2 or 3 hours of AFK'ing pet/merc XP exploting if they spent 10 good minutes at the keyboard. This is a picture of the window you'll see when first purchasing a Mercenary. 1; 2; Next. They will drain half your exp and do very little damage. I also find levitation to be a must as the zone is divided by a giant canyon and you spawn on the wrong side of the canyon. So make this the exception to my disdain of HA leveling. Don't bother with one of the far flung camps. Get invisibility on a character who can rez or has a healer merc at least. Coming from The Mines, start killing gnolls until 12. IN ADDITION: Recently, much better versions of mercenary gear have been released that make your mercs WAY more effective. EverQuest Cheats & Guides. RUN EVERYONE INDIVIDUALLY OR CALL OF HERO THEM IF YOU HAVE A MAGE. When you get a new mercenary, it starts at Level 1 with only a single ability. A discussion community about the greatest MMO of all time! This place isn't bad for everyone else in general and is much easier to get to than Ashengate, so it might be a good alternative. The Serpent's Spine Everquest Leveling Guide, Seeds of Destruction Everquest Leveling Guide, Call of the Forsaken Everquest Leveling Guide, The Darkened Sea Everquest Leveling Guide, The Broken Mirror Everquest Leveling Guide, Empires of Kunark Everquest Leveling Guide. It does require player crafted items that may be harder to find, but not much harder I think. The Simple and Rough sets will leave you well off. You should be able to clear through here without too much hastle. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. It covers a lot of the basics you need to know. It's a very good zone with lots of low HP mobs, but it is definitely the best for Clerics and Paladins. Pretty good for running if you botch pulls. Get a PL, swarm lower level content, do some HAs. There is also Defiant armor sets which give you incredible stats over a range of levels and are incredibly useful from 1-70. Level 5 Unlocked AA: Origin. You can get a little more life out of the zone by acquiring one of the temporary keys that let you teleport up to Grieg's spawn point. At no point do I stop for AA's until I am level 110, so there will be no notation about AA grinding. They respawn pretty quick and are higher level than most of the zone, so better exp longer. I have added it in now. Lots of nameds spawn here, so be careful if you don't have a good group or a good box team. (25% was in Overthere when it was a hot zone.) You can pull the first floor starting about level 20 and move into the second floor about 24. You also must be out of combat. Hitting Ctrl+R to walk is very good idea here. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. The other room is basically in the exact same spot except on the left side of the map. Joined Feb 1, 2009 Messages 62 Reaction score 0 . I do solo leveling all the time for the challenge of it. You will decimate all. Stay near the entrance until 49-50 then move toward the "disco" areas until about 52. everquest afk mercenary leveling guide everquest afk mercenary leveling guide Home Realizacje i porady Bez kategorii everquest afk mercenary leveling guide. When you suspend a merc you must wait 5 minutes to bring him back into the world. It just depends on gear if solo and number of boxes/size of group if not. You'll usually be fine pulling 1 or 2 Whites or above, any more and the merc has a small chance of running. They are undead and you will reap them with Slay Undead/Ward Undead line spells. At 77 take the quest Reducing the Threat - Wereorcs and head a little northwest toward the Hills of Shade zoneline. There a couple of hallway corners that are mostly safe as well, but you have to kill to them and that can be dangerous. Currently, most returning players are forced to molo (solo with a merc) from level 1 to 80+. There is a stupid questline that autostarts the first time you go into the zone. A properly set up box group can do everything but the final mission easily. It doesnt matter if you have no interest in playing the new characters when they reach the high end game. The mobs are around level 28-29, so it's a lot of exp for your level. At first, just wait. Posted on February 24, 2013 by Almost Gaming. The shades there are the highest level normal mobs in the zone. !1111, (You must log in or sign up to reply here. House of Thule, Lower Floors(80-85 W/GEAR IF SOLO OR BOX)(PoK>Feerott, the Dream>House of Thule) - The courtyard used to be one of the best grinding spots in the game. BEST: 38-48 City of Mist(PoK>Field of Bones>Emerald Jungle>City) - This is will very likely be some of the fastest leveling you will do. Hey no time like today. (Using ISBoxer is useful to this; please reference my other guide for info) It doesnt matter what the composition is of your 3 box team. You can start around lvl 65 or before when the mobs are dark blue if your toons are well geared and have max CS and CA. You can follow it for some exp or ignore it like most people do and just fight out of the prison and then wander the zone killing everything. Just be careful about aggro. The best place in this zone is the hobgoblins, which are directly left of where you zone in, at the north end of the canyon. Any necro will out dps a merc by a factor of 2 at least and up to a factor of 6 or 7. You might not even need to spend 10 dollars, since DBG gives you 500 Daybreak Cash a month. These things are amazing exp up to 62, at which point you need to go to the back and drop down into the froglok slave tunnels. Playing live has a few benefits. The north camp is the three rooms near Muramite Proving Grounds. Do they take up a group slot? A zone you are having a lot of trouble with can be made WAYYY easier if you get a full set of buffs. Sarith, City of the Tides (94-98) Sarith is probably the best place to farm nameds ever. Also, the first AA you should grind on your player toons are to max Combat Stability and then max Combat Agility. Start in the tunnels and then work your way through the area around the ghoul assassin. Once you get there, it's party time. if you are wanting to go fully afk do it in instances it is much safer imo, hmmm.. there was hatching a plan or something like that, only decent one i can think of right now. Rangers and rogues used to like to come Headshot/Assassinate grind here. everquest afk mercenary leveling guide how to measure inductance in multisim trahan funeral home bay city, mi June 29, 2022 errol flynn rory flynn 0 decriminalize nature seattle It's the only level range I feel that you should be here to the exclusion of anywhere else. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. Also stay away from the center bottom left of the zone. Your Mercenary can come in two skill levels Skill Levels Apprentice - on par with single group geared players, on spells and abilities that have a rank, it will have rank 1. A: Where it shows your vitals aka Health, Mana, Energy. I played a cleric for 9 years until I finally left. The other big benefit is that you get Marks of Valor, which can be spent on gear in Ethernere Tainted West Karana. All the gear that levels up with you from 75 to 105 makes life hugely easier. The estimated downtime is expected to be approximately 5 hours for the website and services, and 10 hours for servers. Erillion, City of Bronze (95-100)(Guild Hall, Buy a Stone of the Shard's Fall>TP to Shard's Landing>Erillion) - This place is pretty easy and is the easiest option here by far. It's one of the two expansions that made me quit EQ for any length of time. Efficient: This stance causes your Mercenary to focus primarily on efficiency and preservation of resources. /autoskill allows you to toggle combat skills to automatically active while attacking (formerly unlocked at 61). Their levels and abilities will scale appropriately and they will think and act for themselves with limited player guidance. The mobs hit very hard and you can get overwhelmed very quickly. Also, once the room is broken, stand closer to the back wall of the room rather than the hallway. As of the Terror of Luclin expansion, the best mercenary equipment is "Vigilant", which is obtained in The Burning Lands zones. Favorite area is the Queen's castle area. Only thing that sucks is most of the mobs do AoE damage. So now if you and a friend want to do an LDoN you'll have a group of 4 and will have no need to find a 3rd for the LDoN. You should easily average about 25% of an AA for each of the light blue mobs while at the South or North Camp. Own the Kunark Ascending expansion, which also allows the mercenaries to be trained and equipped with stat gear. Once you're around 96, head toward the big building in the center or the Sepulcar of Order zoneline to kill higher level guys. Thanks for pointing that out. I could have done slightly better there - the swarming flies gave me a surprise, and I had to remake my pet (SK) mid-lesson. The burynai camp to the south of the bottom sarnak fort is also really good as the Orechomper drops a good shoulder and the group level tank face item, Mask of Dust. This is a list of all the / type commands which can be used in Everquest. The exp is ludicrously fast thanks to low HP mobs and repeatable quests.
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